
- #NIER AUTOMATA PC PORT FIX 1080P#
- #NIER AUTOMATA PC PORT FIX MOD#
- #NIER AUTOMATA PC PORT FIX PATCH#
- #NIER AUTOMATA PC PORT FIX FULL#
However, edge quality becomes worse than standard in game MSAA and most fine specular issues and other stuff are just missed. EVER.Īnywho, you CAN enhance the game with SGSSAA. Maybe we'll fix it if enough people complain!"Īnd this is Square Enix. The incredibly vague announcement was made over on Niers Twitter account, which says that. How, does this **** make it past testers? I doubt it does, I bet management just says "That's shippable. Over four years after release, Square Enix is finally sorting out its shoddy PC port for Nier: Automata.
#NIER AUTOMATA PC PORT FIX FULL#
The game, which runs at 1600x900 on standard Ps4, doesn't even run properly in 1600x900 full screen. NieR: Automata devs can't fix PC port alone PlatinumGames hasn't given up on NieR: Automata's PC port, but needs help from graphics-card makers like AMD and NVIDIA to improve in-game performance.

(In this case however, Square Enix would probably **** it up more themselves.)Īnd with all the scaling issues, it's like they only tested this game at 1080p. Platinum needs to hire some new people or let someone else port their games. Shadow draw distances/Lod distances are really short. They just don't have the DoF and stronger Motion blur. For years these tweaks were essential to fix various issues the Steam version of the game suffered from, and many of these features and. Although Square Enix is yet to offer either a specific. It's just like really?) There are small scenes done in engine at 60FPS. FAR (Fix Automata Resolution) Special K features NieR: Automata specific tweaks and features (collectively known as FAR) created by Kaldaien with contributions from various individuals. But now, some four years after NieR: Automata ‘s release, it seems that the PC port will finally receive some official love and attention. (Like one that is literally like 5-10 seconds long that switches back and forth in engine really quick. What's worse is that all the ones i've seen could clearly be done in engine no problem.
#NIER AUTOMATA PC PORT FIX 1080P#
Yes you read that.)But that's gonna hurt for anything higher than 1080p and in the future 5 years down the road when the game is stuck with those 1600x900 FMVs. (Mind you these are apparently MPEG-2 videos. Compression is actually not bad so at least there's that. In-engine (1600x900 video files! /face palm)30FPS FMVs couldn't even be bothered to super sample them. At 1080p with 4x or 8xMSAA GPU usage instantly jumps to 100. 1600x900 I've seen usage up to 80% when some alpha effects are going.(Otherwise 50-60%) And this with MSAA and SSAO disabled.

#NIER AUTOMATA PC PORT FIX PATCH#
(When has Platinum ever gotten a stable 60 out of anything?)Īnd I can see why too, the game is savage in performance. Its finally here The long awaited Nier Automata PC patch I did a quick video comparing todays patched version of the game to the one with mods that I am. Shouldn't expect more I guess considering they couldn't even get a stable 1080p60 out of PS4Pro.

I mean don't even, it's not hard to support arbitrary resolutions. Game's internal resolution is locked to 2k basically. Their line of "4k is not officially supported" goes beyond what you'd think. My ultimate goal is to be able to bring in ReShade as an optional plug-in using my global injector project.Turns out Nier is more messed up than thought. You can use ReShade in all of my mods and potentially all of your games (well most of them, if they're compatible) that way.

Ideally, you would put them in the location listed under the Plug-Ins section of the config UI.
#NIER AUTOMATA PC PORT FIX MOD#
so now if inject reshade 3.07 directly in the game folder renaming dxgi files into ReShade64 to not overvrite far's dlls should work?or do i have to put the Reshade64 dlls into the mod folder? I have not yet looked into third-party software that I have no use for such as Discord, but you can be sure that I will eventually as part of my roadmap for 0.8.x. Like I've said, the 0.8.x branch of Special K is all about compatibility and when this stupid fiasco boils down, documentation. If you have 980 or higher its no brainier to get it on PC. Originally posted by Kaldaien:Yes, ReShade + 3DMigoto + Special K/FAR + Steam Overlay + GeForce Experience has been tested and shown compatible. HHGaming said: PC Version easily fixed with the 1 click mod/fix installer that i used (game is crap without it) The game on the PS4 is not even 1080p and drops frames a lot, if you have a gtx 970 or better id say get it on PC.
